However, it's not working because the defined Callback methods are never called, I am shown the facebook loader and I am reaching onActivityResult but the callbacks are never called, does anyone know what might be the problem? When people log into your app with Facebook they can grant permissions to your app so you can retrieve information or perform actions on Facebook on their behalf. The Facebook SDK for Android enables people to sign into your app with Facebook Login. I have written following script, which checks user's session and displays login/logout links accordingly. If I force-fire the "loaded" event during debugging - with FB.Event.fire('FB.loginStatus', 'loaded') in case you're intersted - then the callbacks are invoked correctly. Ask Question Asked 9 years, 1 month ago. There is a wrapper method for getRedirectLoginHelper()->getAccessToken() in LaravelFacebookSdk called getAccessTokenFromRedirect() that defaults the callback URL to the laravel-facebook-sdk.default_redirect_uri config value. share | improve this question. A call to FB.getLoginStatus starts a call to Facebook to get the login status.
The method FB.login of the official JS API, which receives a callback, is firing it twice after the OAuth dialog pops up and the user authorizes the application.The first time it returns a response with the parameter authResponse as undefined, the second time it has all the expected values. FrancoisM FR University June 2015 in Xamarin.Android. However, it's not working because the defined Callback methods are never called, I am shown the facebook loader and I am reaching onActivityResult but the callbacks are never called, does anyone know what might be the problem? Facebook SDK - Login CallBack never hit.
My problem is it doesnt work on all activity. 326. How to avoid reverse engineering of an APK file? Finally, you need to set the callbackURL into the app go to the product->settingsand enter you a callback URL and save changes. Viewed 6k times 0. onInitialized void onInitialized() Called when the sdk has been initialized. The function works in some activity but not ALL activities.because it handle the results back to the MainActivity,So in short words, facebook login initialization must be in a straight way without other code execution.I faced and solve this issue in a strange way. I wrote the code based on the sample (which doesn't build btw). 1,887 3 3 gold badges … One of the best way to check your settings is to create a brand new project and import the facebook sdk, from there, go through the Facebook setting process of app id, class names, as well as keystore etc and set the demo scene as the startup scene. In the callback from FB.Init, check FB.IsInitialized to verify FB.Init succeeded and if so, make a call to FB.ActivateApp to signal an app activation. LANGUAGES. And which version should be used? Android Facebook SDK AppInviteDialog CallBack Not working. Any idea on what is wrong? What are the Android SDK build-tools, platform-tools and tools? I'm having a strange problem implementing the JS FB-SDK. Tks. Related. The CallbackManager manages the callbacks into the FacebookSdk from an Activity's or Fragment's onActivityResult() method. The first step when your webpage loads is determining if a person is already logged into your webpage with Facebook Login. Use FB.Init to initialize the Facebook SDK for Unity. Ask Question Asked 6 years, 5 months ago. Since the FB object is global, you can put SDK logic outside the getScript callback as long as you check that it exists before calling it. After creating the app you need to add a product on the app dashboard that defines the app scope select Facebook Login. 759. Advanced Setup Learn about customizing options of the Facebook SDK for JavaScript. Active 19 days ago. Dilemma: when to use Fragments vs Activities: 1648. Hi, I have the follwoging renderer using Facebook SDK. Callback passed to the sdkInitialize function. For an example project that illustrates how to integrate Facebook Login into an Android app, see the FBLoginSample on GitHub.
Putting all your SDK invocation logic in the getScript callback will guarantee that the FB object exists, but it’s not a great design pattern for a complex app. Help, I am trying to make a class that handles facebook login in my application. 1. how to set Facebook invite friends callback manager. thanks in advance. FB.Auth._loadState == 'loading') phase and never gets to "loaded", so all callbacks are queued until the SDK has loaded. First it was working but after i added other social login buttons like Google login, i made its initialize between;doSomething is function that will save the user data in a shared preference.maybe you forget to handle the results after login...Thanks for contributing an answer to Stack Overflow!Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information.After i moved google initialization to other lines, it has been solved.maybe this can help your problem..